Bindless Texturing for Deferred Rendering and Decals
https://therealmjp.github.io/posts/bindless-texturing-for-deferred-rendering-and-decals/
render uv and material id to gbuffer,
then use bindless texture to get all material info in one pass.
Bindless Texturing for Deferred Rendering and Decals
https://therealmjp.github.io/posts/bindless-texturing-for-deferred-rendering-and-decals/
render uv and material id to gbuffer,
then use bindless texture to get all material info in one pass.